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/RvlSDK-3.1.4/build/libraries/G2D/src/
DG2D.c176 s16 *pAddr; in FillSection() local
195 pAddr = (s16 *)&layer->matDesc[nMaterial].nReserved; in FillSection()
197 pAddr[1]++; // Increment count in FillSection()
198 if (*pAddr != *nIdx) // Check continuity in FillSection()
201 *((s16 *)&aSortBuffer[*pAddr]) = (s16)(*pAddr - *nIdx); in FillSection()
207 *pAddr = *nIdx; in FillSection()
252 pAddr = (s16 *)&layer->matDesc[nMaterial].nReserved; in FillSection()
254 pAddr[1]++; // Increment count in FillSection()
255 if (*pAddr != *nIdx) // Check continuity in FillSection()
258 *((s16 *)&aSortBuffer[*pAddr]) = (s16)(*pAddr - *nIdx); in FillSection()
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