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/RvlSDK-3.1.4/build/demos/gxdemo/src/Performance/
Dperf-fill.c197 u32 nc_tx; // number of cubes per texture change member
358 MyStats5[1].count = testData.nc_tx; in main()
447 testData.nc_tx = testData.numx * testData.numz; in DrawInit()
612 if ((cnt % testData.nc_tx) == 0) in DrawTick()
614 tx = ((cnt / testData.nc_tx) & 1) * (NUM_TEXOBJS - 1); in DrawTick()
838 testData.nc_tx /= 2; in AnimTick()
839 if (testData.nc_tx == 0) in AnimTick()
840 testData.nc_tx = testData.numx * testData.numz; in AnimTick()