Searched refs:nc_tx (Results 1 – 1 of 1) sorted by relevance
197 u32 nc_tx; // number of cubes per texture change member358 MyStats5[1].count = testData.nc_tx; in main()447 testData.nc_tx = testData.numx * testData.numz; in DrawInit()612 if ((cnt % testData.nc_tx) == 0) in DrawTick()614 tx = ((cnt / testData.nc_tx) & 1) * (NUM_TEXOBJS - 1); in DrawTick()838 testData.nc_tx /= 2; in AnimTick()839 if (testData.nc_tx == 0) in AnimTick()840 testData.nc_tx = testData.numx * testData.numz; in AnimTick()