Searched refs:nMapWidth (Results 1 – 3 of 3) sorted by relevance
166 if (nStampWidth > nMapWidth) in MapEditor()168 nStampWidth = nMapWidth; in MapEditor()180 nZ = ((nY + nStampTop) & (nMapHeight-1)) * nMapWidth; in MapEditor()183 *buf++ = map[nZ + ((nX + nStampLeft) & (nMapWidth-1))]; in MapEditor()228 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in MapEditor()231 map[nZ + ((nX + nStaticX) & (nMapWidth-1))] = *buf++; in MapEditor()265 for (nI=0; nI<nMapWidth; nI++) in SaveMap()371 s32 nMapWidth = 1<<lyrBack.nHS; in RenderEditorMode() local380 nZ = ((nY + nStaticY) & (nMapHeight-1)) * nMapWidth; in RenderEditorMode()383 *buf++ = map[nZ + ((nX + nStaticX) & (nMapWidth-1))]; in RenderEditorMode()[all …]
54 s32 nMapWidth, nMapHeight; variable245 nTile = map[(nMx & (nMapWidth-1)) + ((nMy & (nMapHeight-1)) * nMapWidth)]; in Collide()552 nMapWidth = 1<<lyrBack.nHS; in AnimInit()
59 extern s32 nMapWidth, nMapHeight;