Searched refs:language (Results 1 – 7 of 7) sorted by relevance
203 u8 language=0; variable314 language = (u8) ((language + 1) % 3); in kbdAppKeyEvent()316 switch (language) { in kbdAppKeyEvent()340 language = !language; in kbdAppKeyEvent()341 if (language) { in kbdAppKeyEvent()456 language = 0; in main()460 switch(language) { in main()
207 u8 language=0; variable316 language = (u8) ((language + 1) % 3); in kbdAppKeyEvent()319 switch (language) { in kbdAppKeyEvent()341 language = !language; in kbdAppKeyEvent()342 if (language) { in kbdAppKeyEvent()440 language = 0; in main()
205 u8 language=0; variable314 language = (u8) ((language + 1) % 3); in kbdAppKeyEvent()317 switch (language) { in kbdAppKeyEvent()339 language = !language; in kbdAppKeyEvent()340 if (language) { in kbdAppKeyEvent()440 language = 0; in main()
32 u8 language; in DemoMain() local55 language = SCGetLanguage(); in DemoMain()56 switch (language) { in DemoMain()
92 language other than the operating system's current language, you will need 96 language abbreviation. For example, MFC70DEU.DLL contains resources 98 your application will remain in the language of the operating system.
104 language other than the operating system's current language, you will need 108 language abbreviation. For example, MFC70DEU.DLL contains resources 110 your application will remain in the language of the operating system.
85 extern BOOL SCEmuSetLanguage(u8 language);