Searched refs:hy (Results 1 – 3 of 3) sorted by relevance
| /RvlSDK-3.1.4/build/libraries/gd/src/ |
| D | GDLight.c | 276 void GDSetSpecularDirHA ( GXLightID light, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz ) in GDSetSpecularDirHA() argument 289 GDWrite_f32(hy); in GDSetSpecularDirHA() 309 f32 hx, hy, hz, mag; in GDSetSpecularDir() local 313 hy = -ny; in GDSetSpecularDir() 315 mag = hx * hx + hy * hy + hz * hz; in GDSetSpecularDir() 323 hy *= mag; in GDSetSpecularDir() 335 GDWrite_f32(hy); in GDSetSpecularDir()
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| /RvlSDK-3.1.4/include/revolution/gx/ |
| D | GXLighting.h | 138 f32 hy,
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| /RvlSDK-3.1.4/include/revolution/gd/ |
| D | GDLight.h | 94 void GDSetSpecularDirHA ( GXLightID light, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz );
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