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Searched refs:game (Results 1 – 4 of 4) sorted by relevance

/RvlSDK-3.1.4/build/demos/wpaddemo/src/
Dwpadsample.c1066 u8 game[4][17]; in renderStatus() local
1111 memset(game[i], 0, 17); in renderStatus()
1115 memcpy(game[i], "----", 5); in renderStatus()
1119 ENCConvertStringUtf16ToUtf8(game[i], &len, title, &len); in renderStatus()
1194 DEMOPrintf((s16)(x + CHAN_INDENT * i + ITEM_WIDTH), y+=FONT_HEIGHT, 0, "%s", game[i]); in renderStatus()
/RvlSDK-3.1.4/include/revolution/
Ddvd.h586 DVDDiskID* DVDGenerateDiskID(DVDDiskID* id, const char* game, const char* company,
/RvlSDK-3.1.4/
Dreadme-RVL_SDK-3_1-patch2.txt86 To use these features in a game, you must have a license agreement with Dolby.
Dreadme-RVL_SDK-3_1-patch4.txt89 To use these features in a game, you must have a license agreement with Dolby.