Searched refs:f2 (Results 1 – 2 of 2) sorted by relevance
678 f32 f1,f2 ; in calc_acc() local682 f2 = acc2 - *acc ; in calc_acc()685 if ( f2 < 0.0f ) { in calc_acc()686 f1 = -f2 ; in calc_acc()688 f1 = f2 ; in calc_acc()704 *acc += f1 * f2 ; in calc_acc()706 if ( f2 < -kp->acc_play_radius ) { in calc_acc()707 *acc += ( f2 + kp->acc_play_radius ) * kp->acc_sensitivity ; in calc_acc()708 } else if ( f2 > kp->acc_play_radius ) { in calc_acc()709 *acc += ( f2 - kp->acc_play_radius ) * kp->acc_sensitivity ; in calc_acc()[all …]
651 f32 f1,f2 ; in calc_acc() local655 f2 = acc2 - *acc ; in calc_acc()656 if ( f2 < 0.0f ) { in calc_acc()657 f1 = -f2 ; in calc_acc()659 f1 = f2 ; in calc_acc()675 *acc += f1 * f2 ; in calc_acc()730 f32 f1,f2, ax,ay ; in calc_acc_vertical() local734 ax = sqrtf( f2 = kp->hard_acc.x * kp->hard_acc.x + kp->hard_acc.y * kp->hard_acc.y ) ; in calc_acc_vertical()736 f1 = sqrtf( f2 + ay * ay ) ; in calc_acc_vertical()1057 f32 f1,f2, vx,vy, min = 2.0f ; in select_2obj_continue() local[all …]