Searched refs:dlists (Results 1 – 6 of 6) sorted by relevance
| /RvlSDK-3.1.4/build/demos/gddemo/src/ |
| D | gd-tev-host.c | 84 GDGList dlists[NUM_DLS]; // keeps track of all display lists in main() local 108 dlists[index].ptr = (void*)ptr; in main() 113 (*CreateShdDLFunc[i])(dlists[index].ptr, &dlists[index].byteLength, in main() 120 dlists[index].ptr = (void*)ptr; in main() 123 CreateModelDL(dlists[index].ptr, &dlists[index].byteLength); in main() 126 GDWriteDLFile("gdTev.gdl", NUM_DLS, NUM_PLS, dlists, plists); in main()
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| D | gd-init-host.c | 88 GDGList dlists[2]; // keeps track of all display lists in main() local 95 dlists[0].ptr = GDGetGDLObjStart(&InitDLO); in main() 96 dlists[0].byteLength = GDGetGDLObjOffset(&InitDLO); in main() 98 dlists[1].ptr = GDGetGDLObjStart(&DrawDLO); in main() 99 dlists[1].byteLength = GDGetGDLObjOffset(&DrawDLO); in main() 104 GDWriteDLFile("gdInit.gdl", numDLs, numPLs, dlists, plists); in main()
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| D | gd-texture-host.c | 100 GDGList dlists[2]; // keeps track of all display lists in main() local 107 dlists[0].ptr = GDGetGDLObjStart(&InitDLO); in main() 108 dlists[0].byteLength = GDGetGDLObjOffset(&InitDLO); in main() 110 dlists[1].ptr = GDGetGDLObjStart(&DrawDLO); in main() 111 dlists[1].byteLength = GDGetGDLObjOffset(&DrawDLO); in main() 122 GDWriteDLFile("gdTextr.gdl", numDLs, numPLs, dlists, plists); in main()
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| D | gd-indtex-host.c | 83 GDGList dlists[NUM_DLS]; // keeps track of all display lists in main() local 104 dlists[index].ptr = (void*)ptr; in main() 107 dlists[index].byteLength = (*CreateEffectDLFunc[i])(dlists[index].ptr); in main() 112 GDWriteDLFile("gdIndTex.gdl", NUM_DLS, NUM_PLS, dlists, NULL /* No PLs*/); in main()
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| D | gd-matrix-host.c | 79 GDGList dlists[6]; // keeps track of all display lists in main() local 87 dlists[i].ptr = GDGetGDLObjStart(&DrawDLOs[i]); in main() 88 dlists[i].byteLength = GDGetGDLObjOffset(&DrawDLOs[i]); in main() 91 GDWriteDLFile("gdMatrix.gdl", numDLs, 0 /*PLs*/, dlists, NULL /*PLs*/); in main()
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| D | gd-light-host.c | 81 GDGList dlists[1]; // keeps track of all display lists in main() local 97 dlists[0].ptr = DisplayListBuffer; in main() 98 dlists[0].byteLength = size; in main() 102 GDWriteDLFile("gdLight.gdl", numDLs, numPLs, dlists, plists); in main()
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