Searched refs:cubePosInCamera (Results 1 – 1 of 1) sorted by relevance
901 Vec cubePosInCamera; in CameraUpdate() local904 MTXMultVec( Camera.viewMtx, &CubePosition, &cubePosInCamera ); in CameraUpdate()907 if (cubePosInCamera.x > 0) in CameraUpdate()908 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()910 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()912 if (cubePosInCamera.y > 0) in CameraUpdate()913 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()915 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()918 newDist = sqrtf(((cubePosInCamera.x * cubePosInCamera.x) + in CameraUpdate()919 (cubePosInCamera.y * cubePosInCamera.y) + in CameraUpdate()[all …]