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Searched refs:cubePosInCamera (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.1.4/build/demos/axdemo/src/
Daxart3ddemo.c901 Vec cubePosInCamera; in CameraUpdate() local
904 MTXMultVec( Camera.viewMtx, &CubePosition, &cubePosInCamera ); in CameraUpdate()
907 if (cubePosInCamera.x > 0) in CameraUpdate()
908 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
910 hAngle = -atan2f( cubePosInCamera.x, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
912 if (cubePosInCamera.y > 0) in CameraUpdate()
913 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) + 3.14f; in CameraUpdate()
915 vAngle = -atan2f( cubePosInCamera.y, cubePosInCamera.z ) - 3.14f; in CameraUpdate()
918 newDist = sqrtf(((cubePosInCamera.x * cubePosInCamera.x) + in CameraUpdate()
919 (cubePosInCamera.y * cubePosInCamera.y) + in CameraUpdate()
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