Searched refs:cube (Results 1 – 5 of 5) sorted by relevance
106 coord cube[6][4] ATTRIBUTE_ALIGN(32); variable157 cube[0][i].x = h; in createCube()158 cube[0][i].y = v; in createCube()159 cube[0][i].z = 0.5f; in createCube()160 cube[1][i].x = 0.5f; in createCube()161 cube[1][i].y = v; in createCube()162 cube[1][i].z = -h; in createCube()163 cube[2][i].x = -h; in createCube()164 cube[2][i].y = v; in createCube()165 cube[2][i].z = -0.5f; in createCube()[all …]
76 MyCubeObj cube[NUM_CUBES]; member224 sc->cube[i].pos = CubeIniData[i*3]; in DrawInit()225 sc->cube[i].vel = CubeIniData[i*3+1]; in DrawInit()226 sc->cube[i].axis = CubeIniData[i*3+2]; in DrawInit()227 sc->cube[i].deg = 0.0F; in DrawInit()277 if ( sc->cube[i].pos.cmp < - BOUNDARY ) \278 sc->cube[i].vel.cmp = fabsf(sc->cube[i].vel.cmp); \279 if ( sc->cube[i].pos.cmp > BOUNDARY ) \280 sc->cube[i].vel.cmp = - fabsf(sc->cube[i].vel.cmp);292 sc->cube[i].deg += 5; in AnimTick()[all …]
115 MyCubeObj cube[NUM_CUBES]; member288 sc->cube[i].pos = CubeIniData[i*3]; in DrawInit()289 sc->cube[i].vel = CubeIniData[i*3+1]; in DrawInit()290 sc->cube[i].axis = CubeIniData[i*3+2]; in DrawInit()291 sc->cube[i].deg = 0.0F; in DrawInit()352 if ( sc->cube[i].pos.cmp < - BOUNDARY ) \353 sc->cube[i].vel.cmp = fabsf(sc->cube[i].vel.cmp); \354 if ( sc->cube[i].pos.cmp > BOUNDARY ) \355 sc->cube[i].vel.cmp = - fabsf(sc->cube[i].vel.cmp);378 sc->cube[i].deg += 5; in AnimTick()[all …]
117 static soundObject cube; variable297 cube.axartVolume.attenuation = -150 << 16; in addModToCube()319 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubePitchMod[0]); in addModToCube()320 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubePitchMod[1]); in addModToCube()321 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubeVolumeMod[0]); in addModToCube()322 AXARTAddArticulator(&cube.axartSound, (AXART_ART*)&cubeVolumeMod[1]); in addModToCube()446 startSound(&cube, soundTable, SND_CUBE); in main()463 killSound(&cube); in main()897 if (cube.voice) in CameraUpdate()917 oldDist = cube.axart3d.dist; in CameraUpdate()[all …]
116 Texture/tex-fmt-cube.c Texture/tex-fmt-cubeData.c \173 tex-fmt-cube tex-filter tex-fmt-tpl tex-wrap \414 $(FULLBIN_ROOT)/tex-fmt-cube$(BINSUFFIX): Texture/tex-fmt-cube.o \