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/RvlSDK-3.1.4/man/en_US/CSS/
Dtitles2.css2 color : black;
3 background-color : white;
9 …bold;position : relative;padding-left : 10px;border-left-color : yellowgreen;border-bottom-color :…
11 …bold;position : relative;padding-left : 10px;border-left-color : yellowgreen;border-bottom-color :…
13 color : blue;
16 color : navy;
19 color : red;
22 color : #008800;
Drevolution.css2 color : black;
14 border-bottom-color : green;
32 border-left-color : yellowgreen;
33 border-bottom-color : yellowgreen;
59 color : black;
62 color : black;
66 color : #008800;
72 color : red;
/RvlSDK-3.1.4/build/demos/gxdemo/src/Framebuffer/
Dfrb-fld-int-aa.c67 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
185 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
208 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri()
209 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
210 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri()
213 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri()
221 GXColor4u8( color, color, color, 255 ); in Tri()
225 GXColor4u8( color, color, color, 255 ); in Tri()
229 GXColor4u8( color, color, color, 255 ); in Tri()
Dfrb-fld-dbs-aa.c63 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
181 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
204 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri()
205 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
206 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri()
209 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri()
217 GXColor4u8( color, color, color, 255 ); in Tri()
221 GXColor4u8( color, color, color, 255 ); in Tri()
225 GXColor4u8( color, color, color, 255 ); in Tri()
Dfrb-aa-full.c81 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth);
278 static void Tri (f32 *v0, f32 *v1, f32 *v2, u8 color, u32 depth) in Tri() argument
301 Tri(v0, vertMid01, vertMid20, color, depth - 1); in Tri()
302 Tri(v1, vertMid12, vertMid01, color, depth - 1); in Tri()
303 Tri(v2, vertMid20, vertMid12, color, depth - 1); in Tri()
306 Tri(vertMid01, vertMid12, vertMid20, (u8) ~color, depth - 1); in Tri()
314 GXColor4u8( color, color, color, 255 ); in Tri()
318 GXColor4u8( color, color, color, 255 ); in Tri()
322 GXColor4u8( color, color, color, 255 ); in Tri()
/RvlSDK-3.1.4/build/libraries/gd/src/
DGDLight.c212 void GDSetLightColor ( GXLightID light, GXColor color ) in GDSetLightColor() argument
215 (((u32)color.r << 24) | in GDSetLightColor()
216 ((u32)color.g << 16) | in GDSetLightColor()
217 ((u32)color.b << 8) | in GDSetLightColor()
218 ((u32)color.a)) ); in GDSetLightColor()
368 void GDSetChanAmbColor ( GXChannelID chan, GXColor color ) in GDSetChanAmbColor() argument
371 (((u32)color.r << 24) | in GDSetChanAmbColor()
372 ((u32)color.g << 16) | in GDSetChanAmbColor()
373 ((u32)color.b << 8) | in GDSetChanAmbColor()
374 ((u32)color.a)) ); in GDSetChanAmbColor()
[all …]
DGDTev.c215 void GDSetTevColor ( GXTevRegID reg, GXColor color ) in GDSetTevColor() argument
219 regRA = TEV_REGISTERL( color.r, color.a, TEV_COLOR_REG, in GDSetTevColor()
221 regBG = TEV_REGISTERH( color.b, color.g, TEV_COLOR_REG, in GDSetTevColor()
246 void GDSetTevColorS10( GXTevRegID reg, GXColorS10 color ) in GDSetTevColorS10() argument
250 regRA = TEV_REGISTERL( (color.r & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
251 (color.a & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
254 regBG = TEV_REGISTERH( (color.b & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
255 (color.g & TEV_REGISTER_VAL_MASK), in GDSetTevColorS10()
277 void GDSetTevKColor ( GXTevKColorID reg, GXColor color ) in GDSetTevKColor() argument
281 regRA = TEV_REGISTERL( color.r, color.a, TEV_KONSTANT_REG, in GDSetTevKColor()
[all …]
DGDPixel.c62 GXColor color ) in GDSetFog() argument
139 GDWriteBPCmd( TEV_FOG_COLOR( color.b, color.g, color.r, TEV_FOG_COLOR_ID )); in GDSetFog()
/RvlSDK-3.1.4/build/demos/carddemo/tpl/
Dicon.tcs11 image 0 = 0, 0, RGB5A3 ; use color from file 0, alpha from file 0
13 image 1 = 1, 1, RGB5A3 ; use color from file 0, alpha from file 0
15 image 2 = 2, 2, RGB5A3 ; use color from file 0, alpha from file 0
17 image 3 = 3, 3, RGB5A3 ; use color from file 0, alpha from file 0
19 image 4 = 4, 4, RGB5A3 ; use color from file 0, alpha from file 0
21 image 5 = 5, 5, RGB5A3 ; use color from file 0, alpha from file 0
23 image 6 = 6, 6, RGB5A3 ; use color from file 0, alpha from file 0
25 image 7 = 7, 7, RGB5A3 ; use color from file 0, alpha from file 0
Dbanner.tcs4 image 0 = 0, 0, RGB5A3 ; use color from file 0, alpha from file 0
Dbannerc.tcs4 image 0 = 0, x, CI8 ; use color from file 0, no alpha
Diconc.tcs4 image 0 = 0, x, CI8 ; use color from file 0, no alpha
/RvlSDK-3.1.4/build/demos/videmo/
Dmakefile78 CSRCS = color.c moving.c moving.30Hz.c viewer.c bmp.c smp-onetri_PAL.c moving.progressive.c \
79 smp-onetri_Progressive.c frb-vi-gamma.c cross-color.c dimming.c moving.regions.c
92 BINNAMES = color moving moving.30Hz $(addprefix viewer,$(TVTYPES)) \
93 …smp-onetri_PAL moving.progressive smp-onetri_Progressive frb-vi-gamma cross-color dimming moving.r…
107 $(FULLBIN_ROOT)/color$(BINSUFFIX): color.o \
128 $(FULLBIN_ROOT)/cross-color$(BINSUFFIX): cross-color.o \
/RvlSDK-3.1.4/build/demos/gxdemo/src/TexGen/
Dspheremap.c218 GXColor color; in drawSphereMap() local
270 color.r = color.g = color.b = color.a = 0xff; in drawSphereMap()
271 GXInitLightColor(&ClipLight, color); // pass angle attn through in drawSphereMap()
272 GXSetChanMatColor(GX_COLOR0A0, color); in drawSphereMap()
274 color.r = color.g = color.b = color.a = 0x0; in drawSphereMap()
275 GXSetChanAmbColor(GX_COLOR0A0, color); in drawSphereMap()
Dparabolicmap.c248 GXColor color; in drawParaboloidMap() local
305 color.r = color.g = color.b = color.a = 0xff; in drawParaboloidMap()
306 GXInitLightColor(&ClipLight, color); in drawParaboloidMap()
307 GXSetChanMatColor(GX_COLOR0A0, color); in drawParaboloidMap()
309 color.r = color.g = color.b = color.a = 0x0; in drawParaboloidMap()
310 GXSetChanAmbColor(GX_COLOR0A0, color); in drawParaboloidMap()
Dtg-project.c297 GXColor color = {255, 255, 255, 255}; in VertexLightInit() local
300 GXInitLightColor(&MyLight, color); in VertexLightInit()
303 color.g = color.b = 0; in VertexLightInit()
304 GXSetChanMatColor(GX_COLOR0, color); in VertexLightInit()
/RvlSDK-3.1.4/build/demos/videmo/src/
Dcolor.c106 Color_s color[] = { variable
159 colorVal = (color[code].Y << 24) in fillColor()
160 + (color[code].Cb << 16) in fillColor()
161 + (color[code].Y << 8) in fillColor()
162 + color[code].Cr; in fillColor()
/RvlSDK-3.1.4/include/revolution/gx/
DGXTev.h106 void GXSetTevColor( GXTevRegID id, GXColor color );
107 void GXSetTevColorS10( GXTevRegID id, GXColorS10 color );
124 GXChannelID color );
131 void GXSetTevKColor( GXTevKColorID id, GXColor color );
DGXPixel.h92 GXColor color );
94 void GXSetFogColor( GXColor color );
DGXCpu2Efb.h64 void GXPokeARGB ( u16 x, u16 y, u32 color );
65 void GXPeekARGB ( u16 x, u16 y, u32* color );
/RvlSDK-3.1.4/build/tools/TexConv/sample/
Dsample.tcs49 file 1 = pikachu_8.tga ; this is an 8-bit color-indexed image with 256 entry 24-bit …
80 image 0 = 0, 0, RGBA8, 0, 7, 0 ; use color from file 0, alpha from file 0
94 image 4 = 1, x, RGB565, 0, 7, 0 ; when source format is CI8 and dest. format is true color,
97 ; note: if converting a C8 source file to true color format,
98 ; source file must contain both a color map and a palette.
101 image 5 = 1, 0, RGBA8, 0, 7, 0 ; color and alpha info. come from different source files.
109 image 9 = 2, 0, RGB5A3, 0, 7, 0 ; color and alpha from different files.
111 image 10 = 0, x, I4, 0, 7, 0 ; color images are reduced to greyscale by averaging color va…
/RvlSDK-3.1.4/build/demos/gxdemo/src/Management/
Dmgt-fifo-dual.c55 GXColor color; // Used to test for transparency as well member
233 Torus[i].color = Colors[2]; in TorusInit()
235 Torus[i].color = Colors[1]; in TorusInit()
437 if( Torus[i].color.a == 255 ) in DrawTick()
443 else if( Torus[i].color.a != 255 ) in DrawTick()
451 GXSetChanMatColor( GX_COLOR0A0, Torus[i].color ); in DrawTick()
/RvlSDK-3.1.4/build/demos/gxdemo/src/Culling/
Dcul-viewport.c340 GXColor color; member
371 mySphere[i].color.r = (u8)((i & 1) ? 255 : 64); in myInitModel()
372 mySphere[i].color.g = (u8)((i & 2) ? 255 : 64); in myInitModel()
373 mySphere[i].color.b = (u8)((i & 4) ? 255 : 64); in myInitModel()
374 mySphere[i].color.a = 255; in myInitModel()
436 GXSetChanMatColor( GX_COLOR0, mySphere[i].color ); in myDrawModel()
462 void myDrawRectangle( f32 x0, f32 y0, f32 x1, f32 y1, GXColor color ) in myDrawRectangle() argument
479 GXSetChanMatColor( GX_COLOR0, color ); in myDrawRectangle()
/RvlSDK-3.1.4/build/demos/gxdemo/src/PixelProc/
Dpix-fog.c35 GXColor color; member
54 GXColor color; member
242 GXSetFog( f->type, f->startz, f->endz, c->znear, c->zfar, f->color ); in SceneDraw()
243 sceneBgColor = f->color; in SceneDraw()
/RvlSDK-3.1.4/build/demos/gxdemo/src/Lighting/
Dlit-prelit.c65 u32 color; member
76 u32 color; member
254 sc->lightCtrl[i].color = i; in DrawInit()
473 MyColors[sc->lightCtrl[i].color] ); in SetLight()
531 col = sc->fakeLight[il].color; in PreLighting()

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