Searched refs:WPAD_ERR_INVALID (Results 1 – 8 of 8) sorted by relevance
514 if( wpad_ptr->err != WPAD_ERR_INVALID ) in renderStatus()659 case WPAD_ERR_INVALID: ptr = &str_status_inv[0]; break; in get_status_name()
392 if (full[0].err != WPAD_ERR_INVALID) in main()
859 case WPAD_ERR_INVALID: ptr = &str_status_inv[0]; break; in getErrName()1113 if (WPADGetGameTitleUtf16(i, &title) == WPAD_ERR_INVALID) in renderStatus()1130 if (wpad.err != WPAD_ERR_INVALID) in renderStatus()
281 if (info[chan].currStat.cr.err != WPAD_ERR_INVALID) in main()
263 if (info[chan].currStat.cr.err != WPAD_ERR_INVALID) in main()
392 if (info[chan].currStat.cr.err != WPAD_ERR_INVALID) in main()
470 #define WPAD_ERR_INVALID -4 macro
195 kp->uniRingBuf[idx1].u.core.err = WPAD_ERR_INVALID ; in get_ring_buffer_by_kpad1_style()2234 kp->uniRingBuf[ idx ].u.core.err = WPAD_ERR_INVALID ; in KPADGetUnifiedWpadStatus()