Searched refs:VP_ASPECT (Results 1 – 2 of 2) sorted by relevance
19 #define VP_ASPECT ((float)4/(float)3) macro152 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()
59 #define VP_ASPECT ((float)SCREEN_WD_MAX/(float)SCREEN_HT_MAX) macro392 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()