Home
last modified time | relevance | path

Searched refs:VP_ASPECT (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/Transform/
Dtf-reflect.c19 #define VP_ASPECT ((float)4/(float)3) macro
152 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()
/RvlSDK-3.1.4/build/demos/gxdemo/src/Tev/
Dtev-outline.c59 #define VP_ASPECT ((float)SCREEN_WD_MAX/(float)SCREEN_HT_MAX) macro
392 MTXPerspective( projMtx, c->fovy, VP_ASPECT, c->znear, c->zfar ); in DrawScene()