Searched refs:TEX_CMAP (Results 1 – 1 of 1) sorted by relevance
36 #define TEX_CMAP 0 // ID for color map texture macro233 sc->texture[TEX_CMAP].data = NULL; in DrawInit()333 GXLoadTexObj(&sc->texture[TEX_CMAP].tobj, GX_TEXMAP0); in DrawTick()449 CreateColorMapTexture(&sc->texture[TEX_CMAP], &sc->cmap); in SetScene()