Searched refs:TEV_Z_ENV_1_ID (Results 1 – 2 of 2) sorted by relevance
325 #define TEV_Z_ENV_1_ID 0x000000f5 macro
410 GDWriteBPCmd( TEV_Z_ENV_1( zfmt, op, TEV_Z_ENV_1_ID )); in GDSetZTexture()