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/RvlSDK-3.1.4/build/demos/nanddemo/src/
Dgamesave.c505 char ScreenStaticBuffer[SCREEN_LOG_SIZE]; variable
506 char *ScreenStatic = ScreenStaticBuffer;
517 DEMOPuts(5, 20, 0, ScreenStaticBuffer); in DrawAllTextToScreen()
546 if ((ScreenStatic + len) >= (ScreenStaticBuffer + SCREEN_LOG_SIZE) || in DrawStatic()
550 ScreenStatic = ScreenStaticBuffer; in DrawStatic()
601 ScreenStatic = ScreenStaticBuffer; in ResetStaticText()