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/RvlSDK-3.1.4/build/demos/nanddemo/src/
Dgamesave.c509 char *ScreenDynamic = ScreenDynamicBuffer; variable
576 if ((ScreenDynamic + len) < (ScreenDynamicBuffer + SCREEN_LOG_SIZE)) in DrawDynamic()
581 if ((buf[0] == '\b') && (ScreenDynamic > ScreenDynamicBuffer)) in DrawDynamic()
583 ScreenDynamic--; in DrawDynamic()
587 strncpy((void*) ScreenDynamic, (void*)bufPtr, len); in DrawDynamic()
588 ScreenDynamic += len-1; // move to '\0' in DrawDynamic()
627 ScreenDynamic = ScreenDynamicBuffer; in ResetDynamicText()
628 *ScreenDynamic = '\0'; in ResetDynamicText()