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Searched refs:SPPrepareSound (Results 1 – 19 of 19) sorted by relevance

/RvlSDK-3.1.4/include/revolution/
Dsp.h70 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate);
/RvlSDK-3.1.4/build/demos/axdemo/src/
Ddpl2demo.c170 SPPrepareSound(sound, voice, sound->sampleRate); in play_sound()
Dexpdelay.c284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DexpdelayDpl2.c287 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DexpreverbStd.c284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
Dcompressor.c574 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DexpreverbHiDpl2.c290 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
Dexpchorus.c285 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DexpreverbStdDpl2.c287 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DexpchorusDpl2.c284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
Ddpl2reverb.c328 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DexpreverbHi.c284 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
DfxbussendDpl2.c308 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
Dfxbussend.c317 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
Daxfilter.c374 SPPrepareSound(demo_v->sp_entry, ax_v, (demo_v->sp_entry)->sampleRate); in play_sound()
Daxart3ddemo.c250 SPPrepareSound(so->sound, so->voice, 0); in startSound()
/RvlSDK-3.1.4/build/demos/spdemo/src/
Dspdemo.c476 SPPrepareSound(v->sp_entry, v->ax_voice, (v->sp_entry)->sampleRate); in play_sfx()
/RvlSDK-3.1.4/build/libraries/sp/src/
Dsp.c146 void SPPrepareSound(SPSoundEntry *sound, AXVPB *axvpb, u32 sampleRate) in SPPrepareSound() function
/RvlSDK-3.1.4/build/demos/wpaddemo/src/
Dwpad_spdemo.c594 SPPrepareSound(v->entry, v->voice, (v->entry)->sampleRate); in PlaySfx()