Searched refs:SLOPE_SLOPE (Results 1 – 3 of 3) sorted by relevance
22 #define SLOPE_SLOPE (2.0F / 3.0F) macro
252 CurPos.x -= (CurPos.z - SLOPE_ZSTART) * SLOPE_SLOPE; in AnimTick()
604 x = curpos.x - ((curpos.z - SLOPE_ZSTART) * SLOPE_SLOPE); in DrawTick()