Searched refs:PAD_BUTTON_DOWN (Results 1 – 18 of 18) sorted by relevance
78 (Conts[chan].button & PAD_BUTTON_DOWN) ? 'v' : '_', in PrintCont()
209 cont->button |= PAD_BUTTON_DOWN; in ReadCont()223 PAD_BUTTON_DOWN | PAD_BUTTON_UP | in ReadCont()
86 (Pads[chan].button & PAD_BUTTON_DOWN) ? 'v' : '_', in PrintPads()
56 (Pads[chan].button & PAD_BUTTON_DOWN) ? 'v' : '_', in PrintPads()
161 (pads[chan].button & PAD_BUTTON_DOWN) ? 'v' : '_', in main()
231 if (DEMOPadGetButtonDown(0) & PAD_BUTTON_DOWN) in main()236 if ((DEMOPadGetButton(0) & PAD_BUTTON_DOWN) && repeat) in main()
207 cont->button |= PAD_BUTTON_DOWN; in ReadCont()221 PAD_BUTTON_DOWN | PAD_BUTTON_UP | in ReadCont()
636 else if (Conts[4].repeat & PAD_BUTTON_DOWN) in ProbeAnimTick()1166 else if (Conts[4].repeat & PAD_BUTTON_DOWN) in SelectAnimTick()1234 else if (Conts[4].repeat & PAD_BUTTON_DOWN) in CommandAnimTick()1318 else if (Conts[4].repeat & PAD_BUTTON_DOWN) in VerifyAnimTick()
196 if (button & PAD_BUTTON_DOWN) in main()
185 #define PAD_BUTTON_DOWN 0x0004 macro
190 #define PAD_BUTTON_DOWN 0x0004 macro
79 #define KPAD_GC_BUTTON_DOWN PAD_BUTTON_DOWN
106 {PAD_BUTTON_DOWN, 6},610 case PAD_BUTTON_DOWN: in PrintIntro()
202 if (button & PAD_BUTTON_DOWN) in main()
432 if ((buttonDown & PAD_BUTTON_DOWN) || (dirsNew & DEMO_STICK_DOWN)) in RenderControls()
394 if(buttonDown & PAD_BUTTON_DOWN){ in myCopyFilterTick()
696 if (trig & PAD_BUTTON_DOWN) in moveCursor()
1817 else if (p->repeat_button[0] & (PAD_BUTTON_DOWN|DEMOWIN_STICK_D)) in __DEMOWinMenu_get_user_input()