Searched refs:NumFilesInDir (Results 1 – 1 of 1) sorted by relevance
60 static u32 NumFilesInDir = 0; variable136 rv = NANDReadDir(GameSaveDirPath, NULL, &NumFilesInDir); in ReadDir()163 u32 size = (NumFilesInDir * (NAND_MAX_NAME + 1) + 31)/32*32; in ReadDir()169 if (NumFilesInDir == 0) in ReadDir()179 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()421 if (NumFilesInDir) in RenderControls()431 Current = (Current + NumFilesInDir - 1) % NumFilesInDir; in RenderControls()433 Current = (Current + 1) % NumFilesInDir; in RenderControls()520 if (NumFilesInDir) in DrawAllTextToScreen()524 DEMOPuts(5, (s16)(20+((NumFilesInDir+4+1)*8)), 0, ScreenDynamicBuffer); in DrawAllTextToScreen()[all …]