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Searched refs:NumFilesInDir (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.1.4/build/demos/nanddemo/src/
Dgamesave.c60 static u32 NumFilesInDir = 0; variable
136 rv = NANDReadDir(GameSaveDirPath, NULL, &NumFilesInDir); in ReadDir()
163 u32 size = (NumFilesInDir * (NAND_MAX_NAME + 1) + 31)/32*32; in ReadDir()
169 if (NumFilesInDir == 0) in ReadDir()
179 rv = NANDReadDir(GameSaveDirPath, GameSaveDirList, &NumFilesInDir); in ReadDir()
421 if (NumFilesInDir) in RenderControls()
431 Current = (Current + NumFilesInDir - 1) % NumFilesInDir; in RenderControls()
433 Current = (Current + 1) % NumFilesInDir; in RenderControls()
520 if (NumFilesInDir) in DrawAllTextToScreen()
524 DEMOPuts(5, (s16)(20+((NumFilesInDir+4+1)*8)), 0, ScreenDynamicBuffer); in DrawAllTextToScreen()
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