Searched refs:NUM_ROTMATS (Results 1 – 1 of 1) sorted by relevance
129 #define NUM_ROTMATS 10 // just because macro203 Vec axis[NUM_ROTMATS]; // random rotation axis, initialized by DrawInit479 for (i = 0; i < NUM_ROTMATS; i++) in DrawInit()625 MTXRotAxisDeg(t, &testData.axis[cnt%NUM_ROTMATS], testData.rot); in DrawTick()