Searched refs:MyTexObjs (Results 1 – 1 of 1) sorted by relevance
157 static GXTexObj MyTexObjs[NUM_TEXTURES]; variable231 TPLGetGXTexObjFromPalette(MyTplObj, &MyTexObjs[i], i % nd); in DrawInit()314 GXLoadTexObj(&MyTexObjs[i], (GXTexMapID)i); in DrawTick()578 scaleS = GXGetTexObjWidth(&MyTexObjs[tmid]); in PatchShaderDLTCScale()579 scaleT = GXGetTexObjHeight(&MyTexObjs[tmid]); in PatchShaderDLTCScale()581 biasS = (GXBool)((GXGetTexObjWrapS(&MyTexObjs[tmid]) == GX_REPEAT) in PatchShaderDLTCScale()583 biasT = (GXBool)((GXGetTexObjWrapT(&MyTexObjs[tmid]) == GX_REPEAT) in PatchShaderDLTCScale()