Searched refs:CurMask (Results 1 – 1 of 1) sorted by relevance
119 static u32 CurMask = 0; // current collision mask at center of sphere variable150 return(CurMask & ONSLOPE); in OnSlope()231 CurMask = TestPoint(curGrid, CurPos.x, CurPos.z); in AnimTick()232 if (CurMask & FLIPA) in AnimTick()234 else if (CurMask & FLIPB) in AnimTick()306 if ((CurMask & ONSLOPE) && (nextVel.z < 0.0F)) in AnimTick()