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/RvlSDK-3.1.4/build/demos/gxdemo/src/Simple/
Dsmp-toy-anim.c119 static u32 CurMask = 0; // current collision mask at center of sphere variable
150 return(CurMask & ONSLOPE); in OnSlope()
231 CurMask = TestPoint(curGrid, CurPos.x, CurPos.z); in AnimTick()
232 if (CurMask & FLIPA) in AnimTick()
234 else if (CurMask & FLIPB) in AnimTick()
306 if ((CurMask & ONSLOPE) && (nextVel.z < 0.0F)) in AnimTick()