Searched refs:Collide (Results 1 – 1 of 1) sorted by relevance
| /RvlSDK-3.1.4/build/demos/gxdemo/src/G2D/ |
| D | G2D-testPhy.c | 101 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ); 236 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ) in Collide() function 447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions() 470 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
|