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Searched refs:Collide (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/G2D/
DG2D-testPhy.c101 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy );
236 static __inline s32 Collide(s32 nMx, s32 nMy, f32 rRad, f32 *pTime, f32 *pNx, f32 *pNy ) in Collide() function
447 Collide( nMx, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
452 Collide( nMx + nIncX, nMy, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
461 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
464 Collide( nMx + nIncX, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()
470 Collide( nMx, nMy + nIncY, rRadius, &rTime, &rNx, &rNy ); in HandleCollisions()