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Searched refs:ClipLight (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.1.4/build/demos/gxdemo/src/TexGen/
Dspheremap.c222 GXLightObj ClipLight; // to clip q in drawSphereMap() local
271 GXInitLightColor(&ClipLight, color); // pass angle attn through in drawSphereMap()
284 GXInitLightAttnA(&ClipLight, 0.0F, 2.0F, 0.0F); // saturate on any value.. in drawSphereMap()
285 GXInitLightAttnK(&ClipLight, 0.0F, 1.0F, 0.0F); // of Nz in drawSphereMap()
286 GXInitLightPos(&ClipLight, 0.0F, 0.0F,-1.0F); // direction for spec lit in drawSphereMap()
287 GXInitLightDir(&ClipLight, 0.0F, 0.0F,-1.0F); // half-angle for spec lit in drawSphereMap()
288 GXLoadLightObjImm(&ClipLight, GX_LIGHT0); in drawSphereMap()
Dparabolicmap.c252 GXLightObj ClipLight; // to clip q in drawParaboloidMap() local
306 GXInitLightColor(&ClipLight, color); in drawParaboloidMap()
319 GXInitLightAttnA(&ClipLight, 0.0F, 2.0F, 0.0F); // saturate on any value in drawParaboloidMap()
320 GXInitLightAttnK(&ClipLight, 0.0F, 1.0F, 0.0F); // of Nz in drawParaboloidMap()
321 GXInitLightPos(&ClipLight, 0.0F, 0.0F,-1.0F); // direction for spec lit in drawParaboloidMap()
322 GXInitLightDir(&ClipLight, 0.0F, 0.0F,-1.0F); // half-angle for spec lit in drawParaboloidMap()
323 GXLoadLightObjImm(&ClipLight, GX_LIGHT0); in drawParaboloidMap()