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/RvlSDK-3.1.4/build/libraries/gd/src/
DGDLight.c274 #define BIG_NUMBER 1.0E+18F macro
280 px = -nx * BIG_NUMBER; in GDSetSpecularDirHA()
281 py = -ny * BIG_NUMBER; in GDSetSpecularDirHA()
282 pz = -nz * BIG_NUMBER; in GDSetSpecularDirHA()
326 px = -nx * BIG_NUMBER; in GDSetSpecularDir()
327 py = -ny * BIG_NUMBER; in GDSetSpecularDir()
328 pz = -nz * BIG_NUMBER; in GDSetSpecularDir()
339 #undef BIG_NUMBER