Searched refs:BIG_NUMBER (Results 1 – 1 of 1) sorted by relevance
274 #define BIG_NUMBER 1.0E+18F macro280 px = -nx * BIG_NUMBER; in GDSetSpecularDirHA()281 py = -ny * BIG_NUMBER; in GDSetSpecularDirHA()282 pz = -nz * BIG_NUMBER; in GDSetSpecularDirHA()326 px = -nx * BIG_NUMBER; in GDSetSpecularDir()327 py = -ny * BIG_NUMBER; in GDSetSpecularDir()328 pz = -nz * BIG_NUMBER; in GDSetSpecularDir()339 #undef BIG_NUMBER