Searched refs:AnimCtrlPtr (Results 1 – 1 of 1) sorted by relevance
99 static u32 AnimCtrlPtr = 0; variable195 AnimCtrlPtr = 0; in DrawInit()334 MTXRotDeg(tmpMtx1, 'Y', AnimCtrlArray[AnimCtrlPtr].x); in AnimTick()336 MTXRotDeg(tmpMtx1, 'Z', AnimCtrlArray[AnimCtrlPtr].y); in AnimTick()343 AnimCtrlArray[AnimCtrlPtr].x = (f32)(DEMOPadGetStickX(0)/5) + dir0; in AnimTick()344 AnimCtrlArray[AnimCtrlPtr].y = (f32)(DEMOPadGetStickY(0)/5) + dir1; in AnimTick()347 AnimCtrlPtr = (AnimCtrlPtr + 1) % NUM_CONTOUR; in AnimTick()516 angles = AnimCtrlArray[(i+AnimCtrlPtr-1)%NUM_CONTOUR]; in BuildMtxArray()