Searched refs:th (Results 1 – 2 of 2) sorted by relevance
50 OSThread th; in main() local60 OSCreateThread(&th, midiThread, NULL, in main()63 OSResumeThread(&th); in main()
180 f32 th; in RenderCircle() local186 th=2*PI/div*i; in RenderCircle()189 RenderLine((s16)(x+r*cos(th)), in RenderCircle()190 (s16)(y+r*sin(th)), in RenderCircle()