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Searched refs:texCtrl (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.1/build/demos/gxdemo/src/Texture/
Dtex-mix-mode.c68 MyTexCtrlObj texCtrl; member
153 StatusMessage(SceneCtrl.texCtrl.numPreload); in main()
214 &sc->texCtrl.texObjs[i], in DrawInit()
224 &sc->texCtrl.texObjs[i], in DrawInit()
243 sc->texCtrl.numPreload = 0; in DrawInit()
267 ConfigureTmemMap(&sc->texCtrl); in DrawTick()
279 InitTexNumGen(&sc->texCtrl); in DrawTick()
298 DrawCube(&sc->texCtrl); in DrawTick()
325 if ( ( down & PAD_TRIGGER_L ) && sc->texCtrl.numPreload > 0 ) in AnimTick()
327 sc->texCtrl.numPreload -= 1; in AnimTick()
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Dtex-preload.c66 MyTexCtrlObj texCtrl; member
185 TexInit(&sc->texCtrl); in DrawInit()
251 &sc->texCtrl.texObjs[ti], in DrawTick()
252 &sc->texCtrl.texRegions[ti], in DrawTick()
255 &sc->texCtrl.texObjs[ti+1], in DrawTick()
256 &sc->texCtrl.texRegions[ti+1], in DrawTick()