Searched refs:tex (Results 1 – 4 of 4) sorted by relevance
58 DisplayList/DL-geom.c DisplayList/DL-tex.c \116 Texture/tex-fmt-cube.c Texture/tex-fmt-cubeData.c \117 Texture/tex-filter.c Texture/tex-fmt-tpl.c \118 Texture/tex-wrap.c Texture/tex-tlut.c \119 Texture/tex-tlutData.c Texture/tex-layer.c \120 Texture/tex-2-tex.c Texture/tex-tc-alloc.c \121 Texture/tex-preload.c Texture/tex-mix-mode.c \122 Texture/tex-invalid.c Texture/tex-lod.c \123 Texture/tex-tlut32.c \141 DL-geom DL-tex DL-tf-mtx \[all …]
115 const FNTTexture* tex, in DrawChar() argument119 f32 posLeft = x + tex->left * scaleX; in DrawChar()121 f32 posRight = posLeft + tex->glyphWidth * scaleX; in DrawChar()122 f32 posBottom = posTop + tex->charHeight * scaleY; in DrawChar()124 u16 texLeft = (u16)(tex->cellX in DrawChar()125 * TEXTURE_COODINATE_ONE / tex->texWidth); in DrawChar()126 u16 texTop = (u16)(tex->cellY in DrawChar()127 * TEXTURE_COODINATE_ONE / tex->texHeight); in DrawChar()128 u16 texRight = (u16)((tex->cellX + tex->glyphWidth) in DrawChar()129 * TEXTURE_COODINATE_ONE / tex->texWidth); in DrawChar()[all …]
65 void createMap(u8 *tex);87 void createMap(u8 *tex) in createMap() argument104 tex[off] = (u8) n; in createMap()108 DCFlushRange((void *) tex, IMW*IMH); in createMap()
106 FNTTexture* tex );