Searched refs:rot2 (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.1/build/demos/gxdemo/src/Transform/ |
| D | tf-stitch.c | 134 float rot2; variable 321 MTXRotDeg(mrx, 'X', rot2 * (segs[(i + (10 * k)) - k].xlate/800.0F)); in DrawTick() 398 MTXRotDeg(mrx, 'X', rot2 * (BallPosition/800.0F)); in DrawTick() 432 rot2 --; in AnimTick() 433 if(rot2 < -30) in AnimTick() 438 rot2 ++; in AnimTick() 439 if(rot2 > 30) in AnimTick() 489 MTXRotDeg(mrx, 'X', rot2 * (seg->xlate/800.0F)); in ComputeNormalRotMtx()
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| D | tf-tg-mtx.c | 47 u32 rot2; variable 329 rot2 ++; in AnimTick() 330 if(rot2 > 1439) in AnimTick() 331 rot2 = 0; in AnimTick() 503 MTXRotDeg(rz, 'Z', ((float)rot2) / 4.0F); in SetTexCoordTexGenMtx()
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| /RvlSDK-3.1/build/demos/gxdemo/src/Indirect/ |
| D | ind-pseudo-3d.c | 521 f32 rot2; in main() local 527 rot1 = rot2 = 0.0f; in main() 544 rot2 = DEMOPadGetStickY(0)/10.0f; in main() 557 updateScene(cameraMtx, rot1, rot2, xp, yp, zp, mag); in main()
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| D | ind-bump-xyz.c | 661 void drawScene(Mtx cam, f32 rot1, f32 rot2) in drawScene() argument 664 updateDonut(cam, rot1, rot2, 0.0f, 0.0f, 0.0f); in drawScene() 815 f32 rot2=0.0f; in main() local 837 rot2 = DEMOPadGetStickY(0)/10; in main() 846 drawScene(cameraMtx, rot1, rot2); in main()
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| D | ind-bump-st.c | 728 f32 rot2=0.0f; in main() local 750 rot2 = DEMOPadGetStickY(0)/10; in main() 759 drawScene(cameraMtx, rot1, rot2); in main()
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