Searched refs:n1 (Results 1 – 1 of 1) sorted by relevance
384 Vec n0, n1; in cmModel2_Draw() local461 n1.x = (float)( obj2_height[i-1][y1] - obj2_height[i][y1] ); in cmModel2_Draw()462 n1.y = (float)( obj2_height[i ][y0] - obj2_height[i][y1] ); in cmModel2_Draw()463 n1.z = (float)MESHSTEP; in cmModel2_Draw()464 VECNormalize( &n1, &n1 ); in cmModel2_Draw()465 itn1 = VECDotProduct( &n1, &lightDir ); in cmModel2_Draw()