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Searched refs:myScene (Results 1 – 8 of 8) sorted by relevance

/RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/
Dpix-fog.c102 Scene myScene[] = variable
111 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))
193 SceneDraw( &myScene[i] ); in main()
334 myScene[i].model = &cmModel[modelId]; in SceneControl()
367 s = &myScene[cursor+1]; in SceneControl()
369 myScene[0].fog = f; in SceneControl()
370 myScene[0].flag = SCENE_DRAWN; in SceneControl()
375 myScene[i].flag = 0; in SceneControl()
395 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
446 myScene[i].fog = &myFog[i+range-1]; in SceneControl()
[all …]
Dpix-blend.c91 Scene myScene[] = variable
100 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))
142 SceneDraw( &myScene[i] ); in main()
279 s = &myScene[cursor+1]; in SceneControl()
281 myScene[0].blend = b; in SceneControl()
282 myScene[0].flag = SCENE_DRAWN; in SceneControl()
287 myScene[i].flag = 0; in SceneControl()
295 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
341 myScene[i].flag = SCENE_DRAWN; in SceneControl()
345 myScene[0].flag = 0; in SceneControl()
[all …]
Dpix-logic.c88 Scene myScene[] = variable
97 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))
139 SceneDraw( &myScene[i] ); in main()
296 s = &myScene[cursor+1]; in SceneControl()
298 myScene[0].blend = b; in SceneControl()
299 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()
304 myScene[i].flag = 0; in SceneControl()
351 myScene[i].flag = SCENE_DRAWN; in SceneControl()
355 myScene[0].flag = 0; in SceneControl()
358 s = &myScene[cursor+1]; in SceneControl()
Dpix-z-comp.c95 Scene myScene[] = variable
104 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))
146 SceneDraw( &myScene[i] ); in main()
302 s = &myScene[cursor+1]; in SceneControl()
304 myScene[0].zmode = z; in SceneControl()
305 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()
310 myScene[i].flag = 0; in SceneControl()
347 myScene[i].flag = SCENE_DRAWN; in SceneControl()
351 myScene[0].flag = 0; in SceneControl()
354 s = &myScene[cursor+1]; in SceneControl()
Dpix-a-comp.c100 Scene myScene[] = variable
109 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))
151 SceneDraw( &myScene[i] ); in main()
324 s = &myScene[cursor+1]; in SceneControl()
326 myScene[0].alphamode = a; in SceneControl()
327 myScene[0].flag = SCENE_DRAWN; in SceneControl()
332 myScene[i].flag = 0; in SceneControl()
374 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()
449 myScene[i].flag = SCENE_DRAWN; in SceneControl()
453 myScene[0].flag = 0; in SceneControl()
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/RvlSDK-3.1/build/demos/gxdemo/src/Culling/
Dcul-viewport.c79 static Scene myScene = variable
96 GXSetCopyClear( *(myScene.bgcolor), GX_MAX_Z24 ); in main()
103 myScene.screen_wd = rmp->fbWidth; in main()
104 myScene.screen_ht = rmp->efbHeight; in main()
105 myViewPort.width = (s16) myScene.screen_wd; in main()
106 myViewPort.height = (s16) myScene.screen_ht; in main()
107 myScissor.width = (u16) myScene.screen_wd; in main()
108 myScissor.height = (u16) myScene.screen_ht; in main()
109 ControlInit( &myScene ); in main()
117 SceneControl( &myScene ); in main()
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Dcul-faces.c80 Scene myScene[] = variable
91 (sizeof(myScene)/sizeof(Scene)),
92 myScene,
/RvlSDK-3.1/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c58 Scene myScene = { &myCamera, &myViewPort, &myBgColor }; variable
83 GXSetCopyClear( *(myScene.bgcolor), GX_MAX_Z24 ); in main()
100 SceneControl( &myScene, &DemoPad[0] ); in main()
101 myAnimeModel( &myScene, &DemoPad[0] ); in main()
105 SceneDraw( &myScene ); in main()