Searched refs:myScene (Results 1 – 8 of 8) sorted by relevance
102 Scene myScene[] = variable111 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))193 SceneDraw( &myScene[i] ); in main()334 myScene[i].model = &cmModel[modelId]; in SceneControl()367 s = &myScene[cursor+1]; in SceneControl()369 myScene[0].fog = f; in SceneControl()370 myScene[0].flag = SCENE_DRAWN; in SceneControl()375 myScene[i].flag = 0; in SceneControl()395 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()446 myScene[i].fog = &myFog[i+range-1]; in SceneControl()[all …]
91 Scene myScene[] = variable100 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))142 SceneDraw( &myScene[i] ); in main()279 s = &myScene[cursor+1]; in SceneControl()281 myScene[0].blend = b; in SceneControl()282 myScene[0].flag = SCENE_DRAWN; in SceneControl()287 myScene[i].flag = 0; in SceneControl()295 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()341 myScene[i].flag = SCENE_DRAWN; in SceneControl()345 myScene[0].flag = 0; in SceneControl()[all …]
88 Scene myScene[] = variable97 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))139 SceneDraw( &myScene[i] ); in main()296 s = &myScene[cursor+1]; in SceneControl()298 myScene[0].blend = b; in SceneControl()299 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()304 myScene[i].flag = 0; in SceneControl()351 myScene[i].flag = SCENE_DRAWN; in SceneControl()355 myScene[0].flag = 0; in SceneControl()358 s = &myScene[cursor+1]; in SceneControl()
95 Scene myScene[] = variable104 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))146 SceneDraw( &myScene[i] ); in main()302 s = &myScene[cursor+1]; in SceneControl()304 myScene[0].zmode = z; in SceneControl()305 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl()310 myScene[i].flag = 0; in SceneControl()347 myScene[i].flag = SCENE_DRAWN; in SceneControl()351 myScene[0].flag = 0; in SceneControl()354 s = &myScene[cursor+1]; in SceneControl()
100 Scene myScene[] = variable109 #define NUMSCENE (sizeof(myScene)/sizeof(Scene))151 SceneDraw( &myScene[i] ); in main()324 s = &myScene[cursor+1]; in SceneControl()326 myScene[0].alphamode = a; in SceneControl()327 myScene[0].flag = SCENE_DRAWN; in SceneControl()332 myScene[i].flag = 0; in SceneControl()374 myScene[0].flag |= (SCENE_LCURSOR0 << cursorL); in SceneControl()449 myScene[i].flag = SCENE_DRAWN; in SceneControl()453 myScene[0].flag = 0; in SceneControl()[all …]
79 static Scene myScene = variable96 GXSetCopyClear( *(myScene.bgcolor), GX_MAX_Z24 ); in main()103 myScene.screen_wd = rmp->fbWidth; in main()104 myScene.screen_ht = rmp->efbHeight; in main()105 myViewPort.width = (s16) myScene.screen_wd; in main()106 myViewPort.height = (s16) myScene.screen_ht; in main()107 myScissor.width = (u16) myScene.screen_wd; in main()108 myScissor.height = (u16) myScene.screen_ht; in main()109 ControlInit( &myScene ); in main()117 SceneControl( &myScene ); in main()[all …]
80 Scene myScene[] = variable91 (sizeof(myScene)/sizeof(Scene)),92 myScene,
58 Scene myScene = { &myCamera, &myViewPort, &myBgColor }; variable83 GXSetCopyClear( *(myScene.bgcolor), GX_MAX_Z24 ); in main()100 SceneControl( &myScene, &DemoPad[0] ); in main()101 myAnimeModel( &myScene, &DemoPad[0] ); in main()105 SceneDraw( &myScene ); in main()