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Searched refs:myCamera (Results 1 – 10 of 10) sorted by relevance

/RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/
Dpix-logic.c57 Camera myCamera = variable
90 { &cmModel[3], &myCamera, &myViewPort[0], &myBlend[0], 0 },
91 { &cmModel[3], &myCamera, &myViewPort[1], &myBlend[0], 0 },
92 { &cmModel[3], &myCamera, &myViewPort[2], &myBlend[1], 0 },
93 { &cmModel[3], &myCamera, &myViewPort[3], &myBlend[2], 0 },
94 { &cmModel[3], &myCamera, &myViewPort[4], &myBlend[3], 0 },
133 cmModelAnime( &DemoPad[0], &myCamera ); in main()
Dpix-blend.c60 Camera myCamera = variable
93 { &cmModel[3], &myCamera, &myViewPort[0], &myBlend[0], 0 },
94 { &cmModel[3], &myCamera, &myViewPort[1], &myBlend[0], 0 },
95 { &cmModel[3], &myCamera, &myViewPort[2], &myBlend[1], 0 },
96 { &cmModel[3], &myCamera, &myViewPort[3], &myBlend[2], 0 },
97 { &cmModel[3], &myCamera, &myViewPort[4], &myBlend[3], 0 },
136 cmModelAnime( &DemoPad[0], &myCamera ); in main()
Dpix-fog.c68 Camera myCamera = variable
104 { &cmModel[0], &myCamera, &myViewPort[0], &myFog[0], 0 },
105 { &cmModel[0], &myCamera, &myViewPort[1], &myFog[1], 0 },
106 { &cmModel[0], &myCamera, &myViewPort[2], &myFog[2], 0 },
107 { &cmModel[0], &myCamera, &myViewPort[3], &myFog[3], 0 },
108 { &cmModel[0], &myCamera, &myViewPort[4], &myFog[0], 0 },
187 cmModelAnime( &DemoPad[0], &myCamera ); in main()
Dpix-z-comp.c61 Camera myCamera = variable
97 { &cmModel[1], &myCamera, &myViewPort[0], &myZMode[0], 0 },
98 { &cmModel[1], &myCamera, &myViewPort[1], &myZMode[0], 0 },
99 { &cmModel[1], &myCamera, &myViewPort[2], &myZMode[1], 0 },
100 { &cmModel[1], &myCamera, &myViewPort[3], &myZMode[2], 0 },
101 { &cmModel[1], &myCamera, &myViewPort[4], &myZMode[3], 0 },
Dpix-a-comp.c68 Camera myCamera = variable
102 { /*&cmModel[1],*/ &myCamera, &myViewPort[0], &myAlphaMode[0], 0 },
103 { /*&cmModel[1],*/ &myCamera, &myViewPort[1], &myAlphaMode[0], 0 },
104 { /*&cmModel[1],*/ &myCamera, &myViewPort[2], &myAlphaMode[1], 0 },
105 { /*&cmModel[1],*/ &myCamera, &myViewPort[3], &myAlphaMode[2], 0 },
106 { /*&cmModel[1],*/ &myCamera, &myViewPort[4], &myAlphaMode[3], 0 },
/RvlSDK-3.1/build/demos/gxdemo/src/Culling/
Dcul-faces.c59 Camera myCamera = variable
82 { &myCamera, &myViewPort[0], GX_CULL_NONE, SCENE_DRAWN },
83 { &myCamera, &myViewPort[1], GX_CULL_BACK, SCENE_DRAWN },
84 { &myCamera, &myViewPort[2], GX_CULL_FRONT, SCENE_DRAWN },
85 { &myCamera, &myViewPort[3], GX_CULL_ALL, SCENE_DRAWN },
Dcul-viewport.c66 static Camera myCamera = variable
80 { &myCamera, &myViewPort, &myScissor, &myBgColor, 0, SCREEN_WD, SCREEN_HT };
/RvlSDK-3.1/build/demos/gxdemo/src/Transform/
Dtf-reflect.c42 Camera myCamera = variable
149 Camera* c = &myCamera; in DrawScene()
176 Camera* c = &myCamera; in myAnimeModel()
/RvlSDK-3.1/build/demos/gxdemo/src/Tev/
Dtev-outline.c107 Camera myCamera = variable
389 Camera* c = &myCamera; in DrawScene()
420 Camera* c = &myCamera; in myAnimeModel()
/RvlSDK-3.1/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c46 Camera myCamera = variable
58 Scene myScene = { &myCamera, &myViewPort, &myBgColor };