| /RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/ |
| D | pix-logic.c | 57 Camera myCamera = variable 90 { &cmModel[3], &myCamera, &myViewPort[0], &myBlend[0], 0 }, 91 { &cmModel[3], &myCamera, &myViewPort[1], &myBlend[0], 0 }, 92 { &cmModel[3], &myCamera, &myViewPort[2], &myBlend[1], 0 }, 93 { &cmModel[3], &myCamera, &myViewPort[3], &myBlend[2], 0 }, 94 { &cmModel[3], &myCamera, &myViewPort[4], &myBlend[3], 0 }, 133 cmModelAnime( &DemoPad[0], &myCamera ); in main()
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| D | pix-blend.c | 60 Camera myCamera = variable 93 { &cmModel[3], &myCamera, &myViewPort[0], &myBlend[0], 0 }, 94 { &cmModel[3], &myCamera, &myViewPort[1], &myBlend[0], 0 }, 95 { &cmModel[3], &myCamera, &myViewPort[2], &myBlend[1], 0 }, 96 { &cmModel[3], &myCamera, &myViewPort[3], &myBlend[2], 0 }, 97 { &cmModel[3], &myCamera, &myViewPort[4], &myBlend[3], 0 }, 136 cmModelAnime( &DemoPad[0], &myCamera ); in main()
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| D | pix-fog.c | 68 Camera myCamera = variable 104 { &cmModel[0], &myCamera, &myViewPort[0], &myFog[0], 0 }, 105 { &cmModel[0], &myCamera, &myViewPort[1], &myFog[1], 0 }, 106 { &cmModel[0], &myCamera, &myViewPort[2], &myFog[2], 0 }, 107 { &cmModel[0], &myCamera, &myViewPort[3], &myFog[3], 0 }, 108 { &cmModel[0], &myCamera, &myViewPort[4], &myFog[0], 0 }, 187 cmModelAnime( &DemoPad[0], &myCamera ); in main()
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| D | pix-z-comp.c | 61 Camera myCamera = variable 97 { &cmModel[1], &myCamera, &myViewPort[0], &myZMode[0], 0 }, 98 { &cmModel[1], &myCamera, &myViewPort[1], &myZMode[0], 0 }, 99 { &cmModel[1], &myCamera, &myViewPort[2], &myZMode[1], 0 }, 100 { &cmModel[1], &myCamera, &myViewPort[3], &myZMode[2], 0 }, 101 { &cmModel[1], &myCamera, &myViewPort[4], &myZMode[3], 0 },
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| D | pix-a-comp.c | 68 Camera myCamera = variable 102 { /*&cmModel[1],*/ &myCamera, &myViewPort[0], &myAlphaMode[0], 0 }, 103 { /*&cmModel[1],*/ &myCamera, &myViewPort[1], &myAlphaMode[0], 0 }, 104 { /*&cmModel[1],*/ &myCamera, &myViewPort[2], &myAlphaMode[1], 0 }, 105 { /*&cmModel[1],*/ &myCamera, &myViewPort[3], &myAlphaMode[2], 0 }, 106 { /*&cmModel[1],*/ &myCamera, &myViewPort[4], &myAlphaMode[3], 0 },
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| /RvlSDK-3.1/build/demos/gxdemo/src/Culling/ |
| D | cul-faces.c | 59 Camera myCamera = variable 82 { &myCamera, &myViewPort[0], GX_CULL_NONE, SCENE_DRAWN }, 83 { &myCamera, &myViewPort[1], GX_CULL_BACK, SCENE_DRAWN }, 84 { &myCamera, &myViewPort[2], GX_CULL_FRONT, SCENE_DRAWN }, 85 { &myCamera, &myViewPort[3], GX_CULL_ALL, SCENE_DRAWN },
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| D | cul-viewport.c | 66 static Camera myCamera = variable 80 { &myCamera, &myViewPort, &myScissor, &myBgColor, 0, SCREEN_WD, SCREEN_HT };
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| /RvlSDK-3.1/build/demos/gxdemo/src/Transform/ |
| D | tf-reflect.c | 42 Camera myCamera = variable 149 Camera* c = &myCamera; in DrawScene() 176 Camera* c = &myCamera; in myAnimeModel()
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| /RvlSDK-3.1/build/demos/gxdemo/src/Tev/ |
| D | tev-outline.c | 107 Camera myCamera = variable 389 Camera* c = &myCamera; in DrawScene() 420 Camera* c = &myCamera; in myAnimeModel()
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| /RvlSDK-3.1/build/demos/gxdemo/src/TexGen/ |
| D | tg-emboss.c | 46 Camera myCamera = variable 58 Scene myScene = { &myCamera, &myViewPort, &myBgColor };
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