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Searched refs:hy (Results 1 – 3 of 3) sorted by relevance

/RvlSDK-3.1/build/libraries/gd/src/
DGDLight.c276 void GDSetSpecularDirHA ( GXLightID light, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz ) in GDSetSpecularDirHA() argument
289 GDWrite_f32(hy); in GDSetSpecularDirHA()
309 f32 hx, hy, hz, mag; in GDSetSpecularDir() local
313 hy = -ny; in GDSetSpecularDir()
315 mag = hx * hx + hy * hy + hz * hz; in GDSetSpecularDir()
323 hy *= mag; in GDSetSpecularDir()
335 GDWrite_f32(hy); in GDSetSpecularDir()
/RvlSDK-3.1/include/revolution/gx/
DGXLighting.h138 f32 hy,
/RvlSDK-3.1/include/revolution/gd/
DGDLight.h94 void GDSetSpecularDirHA ( GXLightID light, f32 nx, f32 ny, f32 nz, f32 hx, f32 hy, f32 hz );