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/RvlSDK-3.1/build/libraries/gd/src/
DGDPixel.c65 u32 b_expn, b_m, a_hex, c_hex; in GDSetFog() local
128 c_hex = (* (u32 *) &C); in GDSetFog()
136 GDWriteBPCmd( TEV_FOG_PARAM_3_PS( (c_hex >> 12), proj, fsel, in GDSetFog()