Searched refs:acc_play_radius (Results 1 – 6 of 6) sorted by relevance
| /RvlSDK-3.1/build/demos/kpadOlddemo/src/ |
| D | sample.c | 59 static f32 acc_play_radius = 0.00f ; // 'acc' sensitivity setting variable 85 { & acc_play_radius, 0.00f,9.00f, 11, { 6, 8, 9}, {1.00f, 0.10f, 0.01f} }, 115 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in init_sample() 211 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in push_cursor() 536 (void)draw_kfont_f32( cx+4,cy, red_clr, acc_play_radius, 2 ) ; in draw_sample()
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| /RvlSDK-3.1/build/libraries/kpadOld/include/ |
| D | KPADinside.h | 79 f32 acc_play_radius ; // Adjust the response of 'acc' member
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| /RvlSDK-3.1/build/demos/kpaddemo/src/ |
| D | sample.c | 72 static f32 acc_play_radius = 0.00f ; // 'acc' sensitivity setting variable 102 { & acc_play_radius, 0.00f,9.00f, 11, { 4, 6, 7}, {1.00f, 0.10f, 0.01f} }, 150 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in init_sample() 245 KPADSetAccParam ( 0, acc_play_radius, acc_sensitivity ) ; in push_cursor() 745 (void)draw_kfont_f32 ( cx+ 4,cy+O1Y, red_clr, acc_play_radius, 2 ) ; in draw_sample()
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| /RvlSDK-3.1/build/libraries/kpad/include/ |
| D | KPADinside.h | 82 f32 acc_play_radius ; // Adjust the response of 'acc' member
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| /RvlSDK-3.1/build/libraries/kpad/src/ |
| D | KPAD.c | 283 inside_kpads[ chan ].acc_play_radius = play_radius ; in KPADSetAccParam() 314 *play_radius = inside_kpads[ chan ].acc_play_radius ; in KPADGetAccParam() 692 if ( f1 >= kp->acc_play_radius ) { in calc_acc() 697 f1 /= kp->acc_play_radius ; in calc_acc() 706 if ( f2 < -kp->acc_play_radius ) { in calc_acc() 707 *acc += ( f2 + kp->acc_play_radius ) * kp->acc_sensitivity ; in calc_acc() 708 } else if ( f2 > kp->acc_play_radius ) { in calc_acc() 709 *acc += ( f2 - kp->acc_play_radius ) * kp->acc_sensitivity ; in calc_acc() 1999 kp->acc_play_radius = 0.0f ; in KPADInit()
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| /RvlSDK-3.1/build/libraries/kpadOld/src/ |
| D | KPAD.c | 197 inside_kpads[ chan ].acc_play_radius = play_radius ; in KPADSetAccParam() 663 if ( f1 >= kp->acc_play_radius ) { in calc_acc() 668 f1 /= kp->acc_play_radius ; in calc_acc() 2090 kp->acc_play_radius = 0.0f ; in KPADInit()
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