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/RvlSDK-3.1/build/libraries/gd/src/
DGDPixel.c65 u32 b_expn, b_m, a_hex, c_hex; in GDSetFog() local
127 a_hex = (* (u32 *) &A_f); in GDSetFog()
131 GDWriteBPCmd( TEV_FOG_PARAM_0_PS( (a_hex >> 12), TEV_FOG_PARAM_0_ID )); in GDSetFog()