Searched refs:VOICE_STATE_STOPPED (Results 1 – 2 of 2) sorted by relevance
169 #define VOICE_STATE_STOPPED 0 macro350 case VOICE_STATE_STOPPED: in AudioFrameCallback()378 Voices[i].state = VOICE_STATE_STOPPED; in AudioFrameCallback()401 Voices[voice->index].state = VOICE_STATE_STOPPED; in VoiceCallback()
201 #define VOICE_STATE_STOPPED 0 macro442 … if (Voices[i].state != VOICE_STATE_STOPPED && Voices[i].state != VOICE_STATE_STOP) in main()782 case VOICE_STATE_STOPPED: in AudioFrameCallback()810 Voices[i].state = VOICE_STATE_STOPPED; in AudioFrameCallback()843 Voices[voice->index].state = VOICE_STATE_STOPPED; in VoiceCallback()