Searched refs:SCREEN_ZNEAR (Results 1 – 9 of 9) sorted by relevance
| /RvlSDK-3.1/build/demos/gxdemo/src/Tev/ |
| D | tev-outline.c | 64 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 179 MTXOrtho(mtxProj, 0.0f, (f32) screen_ht, 0.0f, (f32) screen_wd, SCREEN_ZNEAR, SCREEN_ZFAR); in DrawCartoonOutline() 251 zMid = -0.5f * (SCREEN_ZNEAR + SCREEN_ZFAR); in DrawCartoonOutline() 396 GXSetViewport( 0, 0, screen_wd, screen_ht, SCREEN_ZNEAR, SCREEN_ZFAR ); in DrawScene()
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| /RvlSDK-3.1/build/demos/gxdemo/src/Culling/ |
| D | cul-faces.c | 20 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 184 SCREEN_ZNEAR, SCREEN_ZFAR ); in GlobalSceneDraw() 236 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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| D | cul-viewport.c | 20 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 182 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw() 207 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDrawInfo()
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| /RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/ |
| D | pix-logic.c | 18 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 211 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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| D | pix-blend.c | 19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 192 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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| D | pix-z-comp.c | 19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 197 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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| D | pix-fog.c | 19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 234 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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| D | pix-a-comp.c | 19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 218 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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| /RvlSDK-3.1/build/demos/gxdemo/src/TexGen/ |
| D | tg-emboss.c | 18 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro 153 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
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