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Searched refs:SCREEN_ZNEAR (Results 1 – 9 of 9) sorted by relevance

/RvlSDK-3.1/build/demos/gxdemo/src/Tev/
Dtev-outline.c64 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
179 MTXOrtho(mtxProj, 0.0f, (f32) screen_ht, 0.0f, (f32) screen_wd, SCREEN_ZNEAR, SCREEN_ZFAR); in DrawCartoonOutline()
251 zMid = -0.5f * (SCREEN_ZNEAR + SCREEN_ZFAR); in DrawCartoonOutline()
396 GXSetViewport( 0, 0, screen_wd, screen_ht, SCREEN_ZNEAR, SCREEN_ZFAR ); in DrawScene()
/RvlSDK-3.1/build/demos/gxdemo/src/Culling/
Dcul-faces.c20 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
184 SCREEN_ZNEAR, SCREEN_ZFAR ); in GlobalSceneDraw()
236 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
Dcul-viewport.c20 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
182 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
207 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDrawInfo()
/RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/
Dpix-logic.c18 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
211 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
Dpix-blend.c19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
192 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
Dpix-z-comp.c19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
197 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
Dpix-fog.c19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
234 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
Dpix-a-comp.c19 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
218 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()
/RvlSDK-3.1/build/demos/gxdemo/src/TexGen/
Dtg-emboss.c18 #define SCREEN_ZNEAR 0.0f // near plane Z in screen coordinates macro
153 SCREEN_ZNEAR, SCREEN_ZFAR ); in SceneDraw()