Searched refs:SCENE_CURSOR (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-3.1/build/demos/gxdemo/src/PixelProc/ |
| D | pix-logic.c | 44 #define SCENE_CURSOR (1<<1) macro 262 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 12, 12,0, "\x7f" ); in SceneDrawInfo() 299 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl() 359 s->flag |= SCENE_CURSOR; in SceneControl()
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| D | pix-z-comp.c | 47 #define SCENE_CURSOR (1<<1) macro 259 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 7, 12, 0, "\x7f" ); in SceneDrawInfo() 305 myScene[0].flag = SCENE_DRAWN | SCENE_CURSOR; in SceneControl() 355 s->flag |= SCENE_CURSOR; in SceneControl()
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| D | pix-blend.c | 45 #define SCENE_CURSOR (1<<1) macro 243 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 2,12,0, "\x7f" ); in SceneDrawInfo() 349 s->flag |= SCENE_CURSOR; in SceneControl()
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| D | pix-fog.c | 48 #define SCENE_CURSOR (1<<1) macro 296 if ( s->flag & SCENE_CURSOR ) DEMOPuts(12, 12, 0, "\x7f" ); in SceneDrawInfo() 455 s->flag |= SCENE_CURSOR; in SceneControl()
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| D | pix-a-comp.c | 49 #define SCENE_CURSOR (1<<1) macro 283 if ( s->flag & SCENE_CURSOR ) DEMOPuts( 2, 12, 0, "\x7f" ); in SceneDrawInfo() 457 s->flag |= SCENE_CURSOR; in SceneControl()
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