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Searched refs:NUMRINGS (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-3.1/build/demos/gxdemo/src/Tev/
Dtev-outline.c291 #define NUMRINGS 6 macro
295 #define PIPELID0_CLR (NUMRINGS-1)
296 #define PIPELID1_CLR (NUMRINGS)
339 pipe[NUMRINGS-1] =
353 Mtx pipeMtx[NUMRINGS] ATTRIBUTE_ALIGN(32);
470 for ( i = 1; i < NUMRINGS-2; i ++ ) in myAnimeModel()
472 pipe[i].rot = angle / ((NUMRINGS-3) * 2); in myAnimeModel()
477 for ( i = 0; i < NUMRINGS-1; i ++ ) in myAnimeModel()
535 for ( j = 0; j < NUMRINGS-1; j ++ ) in myCreateModel()
625 for ( i = 0 ; i < NUMRINGS ; ++i ) in myDrawModel()
/RvlSDK-3.1/build/demos/gxdemo/src/Transform/
Dtf-reflect.c127 #define NUMRINGS (NUMPIPES+1) macro
140 Mtx pipePosMtx[NUMRINGS] ATTRIBUTE_ALIGN(32);
141 Mtx pipeTexMtx[NUMRINGS] ATTRIBUTE_ALIGN(32);
218 for ( i = 1; i < NUMRINGS; i ++ ) in myAnimeModel()
224 for ( i = 0; i < NUMRINGS; i ++ ) in myAnimeModel()
307 for ( j = 0; j < NUMRINGS-1; j ++ ) in myDrawModel()