Home
last modified time | relevance | path

Searched refs:NAND_MAX_PATH (Results 1 – 7 of 7) sorted by relevance

/RvlSDK-3.1/build/demos/nanddemo/src/
Dcheck.c57 static char s_homePath[NAND_MAX_PATH] = "";
80 char saveFilePath[NAND_MAX_PATH]; in main()
81 char tmpFilePath[NAND_MAX_PATH]; in main()
145 char filePath[NAND_MAX_PATH] = ""; in generateSaveFile()
Ddirectory.c87 char absPath[NAND_MAX_PATH]=""; in printDir()
169 char path[NAND_MAX_PATH]=""; in printCurrentDir()
Dbanner.c152 char path[NAND_MAX_PATH]=""; in verify()
327 char homePath[NAND_MAX_PATH]=""; in moveToHome()
Dbasic.c74 char path[NAND_MAX_PATH]=""; in main()
Dgamesave.c63 static char GameSaveDirPath[NAND_MAX_PATH] ATTRIBUTE_ALIGN(32);
198 char fileName[NAND_MAX_PATH]; in CreateFile()
Dasync.c206 char path[NAND_MAX_PATH]; in sample2()
/RvlSDK-3.1/include/revolution/
Dnand.h230 #define NAND_MAX_PATH 64 macro
268 char absPath[NAND_MAX_PATH];
302 char origPath[NAND_MAX_PATH];
303 char tmpPath[NAND_MAX_PATH];
362 s32 NANDGetCurrentDir ( char path[NAND_MAX_PATH]);
363 s32 NANDGetHomeDir ( char path[NAND_MAX_PATH]);