Searched refs:AnimCtrlArray (Results 1 – 1 of 1) sorted by relevance
98 static Vec AnimCtrlArray[NUM_CONTOUR]; variable199 AnimCtrlArray[i] = (Vec){ 5.0F, 0.5F, 0.0F }; in DrawInit()334 MTXRotDeg(tmpMtx1, 'Y', AnimCtrlArray[AnimCtrlPtr].x); in AnimTick()336 MTXRotDeg(tmpMtx1, 'Z', AnimCtrlArray[AnimCtrlPtr].y); in AnimTick()343 AnimCtrlArray[AnimCtrlPtr].x = (f32)(DEMOPadGetStickX(0)/5) + dir0; in AnimTick()344 AnimCtrlArray[AnimCtrlPtr].y = (f32)(DEMOPadGetStickY(0)/5) + dir1; in AnimTick()516 angles = AnimCtrlArray[(i+AnimCtrlPtr-1)%NUM_CONTOUR]; in BuildMtxArray()