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/RvlSDK-3.1/build/demos/gxdemo/src/DisplayList/
DDL-tf-mtx.c98 static Vec AnimCtrlArray[NUM_CONTOUR]; variable
199 AnimCtrlArray[i] = (Vec){ 5.0F, 0.5F, 0.0F }; in DrawInit()
334 MTXRotDeg(tmpMtx1, 'Y', AnimCtrlArray[AnimCtrlPtr].x); in AnimTick()
336 MTXRotDeg(tmpMtx1, 'Z', AnimCtrlArray[AnimCtrlPtr].y); in AnimTick()
343 AnimCtrlArray[AnimCtrlPtr].x = (f32)(DEMOPadGetStickX(0)/5) + dir0; in AnimTick()
344 AnimCtrlArray[AnimCtrlPtr].y = (f32)(DEMOPadGetStickY(0)/5) + dir1; in AnimTick()
516 angles = AnimCtrlArray[(i+AnimCtrlPtr-1)%NUM_CONTOUR]; in BuildMtxArray()