Searched refs:yp (Results 1 – 5 of 5) sorted by relevance
| /RvlSDK-2.1/build/demos/gxdemo/src/Lighting/ |
| D | lit-atn-func.c | 409 f32 xp, yp, zp, s, t; in DrawModel0() local 420 yp = 1.0F - (f32)y * 0.5F; in DrawModel0() 430 GXPosition3f32(xp, yp - 0.5F, zp); in DrawModel0() 434 GXPosition3f32(xp, yp, zp); in DrawModel0() 453 f32 xp, yp; in DrawModel1() local 462 for ( yp = 0.0F ; yp < 1.0F ; yp += 0.25F ) in DrawModel1() 467 GXPosition3f32(xp - 0.5F, yp - 0.5F, 0.0F); in DrawModel1() 468 GXNormal3f32(-xp, 0.5F - yp, 0.0F); in DrawModel1() 469 GXTexCoord2f32(xp, 1.0F - yp); in DrawModel1() 471 GXPosition3f32(xp - 0.5F, yp - 0.25F, 0.0F); in DrawModel1() [all …]
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| /RvlSDK-2.1/build/demos/gxdemo/src/Transform/ |
| D | tf-clip-bug.c | 166 s16 xp, yp, zp; // Z tag position in main() local 357 yp = (s16) -8; in main() 370 DEMOPuts( xp, yp, zp, nums ); in main() 380 DEMOPuts( xp, yp, zp, nums ); in main()
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| /RvlSDK-2.1/build/demos/gxdemo/src/Texture/ |
| D | tex-tlut.c | 934 u32 xp, xb, yp, yb, aw, offset; in PlotOnTexture() local 950 yp = y % 8; in PlotOnTexture() 952 offset = ( yb * aw + xb ) * 32 + ( yp * 4 + xp / 2 ); in PlotOnTexture() 973 yp = y % 4; in PlotOnTexture() 975 offset = ( yb * aw + xb ) * 32 + ( yp * 8 + xp ); in PlotOnTexture() 985 yp = y % 4; in PlotOnTexture() 987 offset = ( yb * aw + xb ) * 32 + ( yp * 4 + xp ) * 2; in PlotOnTexture()
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| /RvlSDK-2.1/build/demos/gxdemo/src/Indirect/ |
| D | ind-pseudo-3d.c | 523 f32 xp, yp, zp; in main() local 529 xp = yp = zp = 0.0f; in main() 557 updateScene(cameraMtx, rot1, rot2, xp, yp, zp, mag); in main()
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| D | ind-warp.c | 56 f32 yp = 0.0f; variable 471 MTXTrans(tmpMtx, xp, yp, zp); in AnimTick()
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