Searched refs:vec1 (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-2.1/build/libraries/mtx/src/ |
| D | vec.c | 133 const register Vec *vec1, in PSVECAdd() argument 141 psq_l V1_XY, 0(vec1), 0, 0; in PSVECAdd() 148 psq_l V1_Z, 8(vec1), 1, 0; in PSVECAdd() 202 const register Vec *vec1, in PSVECSubtract() argument 210 psq_l V1_XY, 0(vec1), 0, 0; in PSVECSubtract() 218 psq_l V1_Z, 8(vec1), 1, 0; in PSVECSubtract() 345 const register Vec *vec1, // r3 in PSVECNormalize() argument 360 psq_l v1_xy, 0(vec1), 0, 0; in PSVECNormalize() 364 psq_l v1_z, 8(vec1), 1, 0; in PSVECNormalize() 424 f32 PSVECSquareMag( const register Vec *vec1 ) in PSVECSquareMag() argument [all …]
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| /RvlSDK-2.1/include/revolution/gx/ |
| D | GXLighting.h | 162 #define GXInitSpecularDirHAv(lo,vec0,vec1) \ argument 165 *(f32*)(vec1), *((f32*)(vec1)+1), *((f32*)(vec1)+2)))
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