Home
last modified time | relevance | path

Searched refs:vVel (Results 1 – 1 of 1) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c80 Vec vVel; // velocity per tick member
693 prt->vVel.x = vDest.x * rRT; in TextureParticleEmit()
694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()
695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()
734 prt->vVel.x = (float)(2 * rndf())-1; in ParticleEmit()
735 prt->vVel.z = (float)(2 * rndf())-1; in ParticleEmit()
736 rW = (prt->vVel.x * prt->vVel.x) + in ParticleEmit()
737 (prt->vVel.z * prt->vVel.z); in ParticleEmit()
741 prt->vVel.x *= 0.5; in ParticleEmit()
742 prt->vVel.z *= 0.5; in ParticleEmit()
[all …]