Searched refs:vVel (Results 1 – 1 of 1) sorted by relevance
80 Vec vVel; // velocity per tick member693 prt->vVel.x = vDest.x * rRT; in TextureParticleEmit()694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()734 prt->vVel.x = (float)(2 * rndf())-1; in ParticleEmit()735 prt->vVel.z = (float)(2 * rndf())-1; in ParticleEmit()736 rW = (prt->vVel.x * prt->vVel.x) + in ParticleEmit()737 (prt->vVel.z * prt->vVel.z); in ParticleEmit()741 prt->vVel.x *= 0.5; in ParticleEmit()742 prt->vVel.z *= 0.5; in ParticleEmit()[all …]