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Searched refs:vPos (Results 1 – 2 of 2) sorted by relevance

/RvlSDK-2.1/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c61 Vec vPos; // position of emitter member
79 Vec vPos; // position member
90 Vec vPos; member
336 cam.vPos = camPt; in CameraInit()
338 cam.vpTarget = &emMain.vPos; in CameraInit()
367 MTXMultVec(m, &cam.vPos, &cam.vPos); in CameraUpdate()
369 MTXMultVec(m, &cam.vPos, &cam.vPos); in CameraUpdate()
370 MTXLookAt(v, &cam.vPos, &vVertical, cam.vpTarget); in CameraUpdate()
697 prt->vPos.x = 0.0F; in TextureParticleEmit()
698 prt->vPos.y = 0.0F; in TextureParticleEmit()
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/RvlSDK-2.1/build/libraries/G2D/src/
DG2D.c868 Vec vPos; in G2DSetCamera() local
884 vPos.x = po->rPosX - (vUp.x * rY) - (vUp.y * rX); in G2DSetCamera()
885 vPos.y = po->rPosY + (vUp.x * rX) - (vUp.y * rY); in G2DSetCamera()
886 vPos.z = -300.0F; in G2DSetCamera()
888 vAt.x = vPos.x; in G2DSetCamera()
889 vAt.y = vPos.y; in G2DSetCamera()
892 MTXLookAt(mView, &vPos, &vUp, &vAt); in G2DSetCamera()