Searched refs:vPos (Results 1 – 2 of 2) sorted by relevance
| /RvlSDK-2.1/build/demos/gxdemo/src/Geometry/ |
| D | geo-particle.c | 61 Vec vPos; // position of emitter member 79 Vec vPos; // position member 90 Vec vPos; member 336 cam.vPos = camPt; in CameraInit() 338 cam.vpTarget = &emMain.vPos; in CameraInit() 367 MTXMultVec(m, &cam.vPos, &cam.vPos); in CameraUpdate() 369 MTXMultVec(m, &cam.vPos, &cam.vPos); in CameraUpdate() 370 MTXLookAt(v, &cam.vPos, &vVertical, cam.vpTarget); in CameraUpdate() 697 prt->vPos.x = 0.0F; in TextureParticleEmit() 698 prt->vPos.y = 0.0F; in TextureParticleEmit() [all …]
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| /RvlSDK-2.1/build/libraries/G2D/src/ |
| D | G2D.c | 868 Vec vPos; in G2DSetCamera() local 884 vPos.x = po->rPosX - (vUp.x * rY) - (vUp.y * rX); in G2DSetCamera() 885 vPos.y = po->rPosY + (vUp.x * rX) - (vUp.y * rY); in G2DSetCamera() 886 vPos.z = -300.0F; in G2DSetCamera() 888 vAt.x = vPos.x; in G2DSetCamera() 889 vAt.y = vPos.y; in G2DSetCamera() 892 MTXLookAt(mView, &vPos, &vUp, &vAt); in G2DSetCamera()
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