Searched refs:vDest (Results 1 – 1 of 1) sorted by relevance
680 Vec vDest; in TextureParticleEmit() local684 vDest.x = nX * 5.0F; in TextureParticleEmit()685 vDest.z = nY * 5.0F; in TextureParticleEmit()686 vDest.y = 200.0F; in TextureParticleEmit()688 MTXMultVec(em->mModel, &vDest, &vDest); in TextureParticleEmit()693 prt->vVel.x = vDest.x * rRT; in TextureParticleEmit()694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()