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/RvlSDK-2.1/build/demos/gxdemo/src/Geometry/
Dgeo-particle.c680 Vec vDest; in TextureParticleEmit() local
684 vDest.x = nX * 5.0F; in TextureParticleEmit()
685 vDest.z = nY * 5.0F; in TextureParticleEmit()
686 vDest.y = 200.0F; in TextureParticleEmit()
688 MTXMultVec(em->mModel, &vDest, &vDest); in TextureParticleEmit()
693 prt->vVel.x = vDest.x * rRT; in TextureParticleEmit()
694 prt->vVel.y = (vDest.y * rRT) - (GRAVITY * 0.5F * (nT - 1)); in TextureParticleEmit()
695 prt->vVel.z = vDest.z * rRT; in TextureParticleEmit()